class methods
variables
Documentation from code comments
@addtogroup gtc_quaternion @{
length()
glm::tquat::length_type glm::quat::length()
Documentation from code comments
Return the count of components of a quaternion
operator=(...)
glm::quat & glm::quat::operator=(const tquat< U, P > &m=P)
Documentation from code comments
GLM_HAS_DEFAULTED_FUNCTIONS
tquat(...)
glm::quat::tquat(const glm::vec3 &eulerAngles=P)
Documentation from code comments
Build a quaternion from euler angles (pitch, yaw, roll), in radians.
tquat(...)
glm::quat::tquat(const glm::vec3 &u=P, const glm::vec3 &v=P)
Documentation from code comments
Create a quaternion from two normalized axis
Parameters:
u A first normalized axis
v A second normalized axis
See also: gtc_quaternion
See also: http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors
typename detail::storage::value >::type data
typename detail::storage::value >::type glm::quat::data
Last updated 火曜日, 19 11月 2024 17:24:20 UTC - 2537ee49f6d46d5fe98e408849448314fd1f180e
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