class methods
- close()
- disableSetupScreen()
- doesHWOrientation()
- draw()
- enableSetupScreen()
- events()
- finishRender()
- getClipboardString()
- getGLXContext()
- getHeight()
- getOrientation()
- getScreenSize()
- getWidth()
- getWindowContext()
- getWindowMode()
- getWindowPosition()
- getWindowShouldClose()
- getWindowSize()
- getX11Display()
- getX11Window()
- hideCursor()
- makeCurrent()
- renderer()
- setClipboardString()
- setFullscreen()
- setOrientation()
- setVerticalSync()
- setWindowPosition()
- setWindowShape()
- setWindowShouldClose()
- setWindowTitle()
- setup()
- showCursor()
- startRender()
- swapBuffers()
- toggleFullscreen()
- update()
Base class for all windowing classes. In OF we're extending this to create a different version of the default window in oF, like the ofAppEGLWindow or the ofAppGLFWWindow instances. For those interested in the under-the-hood details, you can always get a reference to the base graphics context from the ofAppBaseWindow, like getEGLContext() for those on Linux or getGLXContext() for those using GLFW. This is where your methods like setFullscreen() are implemented but other than that you're probably not going to be deeply interested in the ofAppBaseWindow since it's extended by every window system that you actually use (i.e. getX11Display() and getWin32Window()).
Last updated 火曜日, 19 11月 2024 17:24:48 UTC - 2537ee49f6d46d5fe98e408849448314fd1f180e
If you have any doubt about the usage of this module you can ask in the forum.
If you want to contribute better documentation or start documenting this section you can do so here
If you find anything wrong with this docs you can report any error by opening an issue