global functions
Similar to 'mod' but with a different rounding and integer support. Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)'
See also: GLSL mod vs HLSL fmod
See also: GLSL mod man page
Returns true if x is a denormalized number Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. This format is less precise but can represent values closer to zero.
Type parameters:
genType Floating-point scalar or vector types.
See also: GLSL isnan man page
See also: GLSL 4.20.8 specification, section 8.3 Common Functions
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If you have any doubt about the usage of this module you can ask in the forum.
If you want to contribute better documentation or start documenting this section you can do so here
If you find anything wrong with this docs you can report any error by opening an issue