Similar to 'mod' but with a different rounding and integer support.
Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)'
See also: GLSL mod vs HLSL fmod
See also: GLSL mod man page
Returns true if x is a denormalized number
Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format.
This format is less precise but can represent values closer to zero.
genType Floating-point scalar or vector types.
See also: GLSL isnan man page
See also: GLSL 4.20.8 specification, section 8.3 Common Functions
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Last updated Sunday, 21 April 2019 12:07:24 UTC - 3faaf413985ca28c2563397ad24a986173c3f7bf
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