class methods
Extends
This class extends others, you can call their methods on an instance of ofSpherePrimitive too:
The ofSpherePrimitive allows you to create an UV sphere, which is a sphere based on UV slices rather than faces like the ofIcoSpherePrimitive. Note this:
On the left is a UV sphere and on the right is an ICO sphere.
Like all primitives it allows you to set the size (radius), draw it, set positions, etc, as a simple example:
void setup()
{
sphere.setRadius( width );
}
void draw()
{
sphere.setPosition(ofGetWidth()*.2, ofGetHeight()*.75, 0);
sphere.rotate(spinX, 1.0, 0.0, 0.0);
sphere.rotate(spinY, 0, 1.0, 0.0);
// get all the faces from the icoSphere, handy when you want to copy
// individual vertices or tweak them a little ;)
vector<ofMeshFace> triangles = sphere.getMesh().getUniqueFaces();
// now draw
sphere.draw();
}
To draw a texture over any primitive, simply bind the ofTexture instance and then draw your primitive:
texture.getTextureReference().bind();
// now draw
sphere.draw();
The sphere can look a little weird if you don't do ofEnabledDepthTesting() and ofDisableAlphaBlending().
ofSpherePrimitive(...)
ofSpherePrimitive::ofSpherePrimitive(float radius, int res, ofPrimitiveMode mode=OF_PRIMITIVE_TRIANGLE_STRIP)
set(...)
void ofSpherePrimitive::set(float radius, int resolution, ofPrimitiveMode mode=OF_PRIMITIVE_TRIANGLE_STRIP)
Last updated 星期六, 17 八月 2024 20:46:06 UTC - 99bfb4fd7929e233b87b05758efc36f91505592e
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