Set the dimensions of the window
In the main.cpp
file:
The ofSetupOpenGL
method allows you to specify how you want your project displayed on screen.
ofSetupOpenGL(width, height, DISPLAY_MODE);
The first two parameters specify the width and height of the window:
ofSetupOpenGL(1024, 768, DISPLAY_MODE);
With the third parameter, you can specify how you want the window to be displayed using three possible modes:
OF_WINDOW
mode will create a free floating window of the size specified by width and height.
ofSetupOpenGL(1024, 768, OF_WINDOW);
OF_FULLSCREEN
mode will display your project in the top left corner of the screen at the size specified by width and height, with the rest of the screen a solid grey.
ofSetupOpenGL(1024, 768, OF_FULLSCREEN);
Alternative, using ofApp::setup():
Alternatively, you can set the window size (and position) in the setup function of ofApp, which gets called right at the start as the app launches:
void ofApp::setup(){
ofSetWindowShape(500, 500);
ofSetWindowPosition(10, 10);
}