class methods
- VertexAttribute()
- allocate()
- bind()
- disable()
- enable()
- getId()
- isAllocated()
- setBuffer()
- setData()
- unbind()
- updateData()
variables
setBuffer(...)
void ofVbo::VertexAttribute::setBuffer(ofBufferObject &buffer, int numCoords, int stride, int offset)
setData(...)
void ofVbo::VertexAttribute::setData(const float *attrib0x, int numCoords, int total, int usage, int stride, bool normalize=false)
updateData(...)
void ofVbo::VertexAttribute::updateData(GLintptr offset, GLsizeiptr bytes, const void *data)
Last updated 화요일, 19 11월 2024 17:25:14 UTC - 2537ee49f6d46d5fe98e408849448314fd1f180e
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