global functions
glm::orientation(...)
glm::mat4 glm::orientation(const glm::vec3 &Normal=P, const glm::vec3 &Up=P)
Documentation from code comments
Build a rotation matrix from a normal and a up vector. From GLM_GTX_rotate_vector extension.
glm::rotate(...)
glm::vec2 glm::rotate(const glm::vec2 &v=P, const T &angle)
Documentation from code comments
Rotate a two dimensional vector. From GLM_GTX_rotate_vector extension.
glm::rotate(...)
glm::vec3 glm::rotate(const glm::vec3 &v=P, const T &angle, const glm::vec3 &normal=P)
Documentation from code comments
Rotate a three dimensional vector around an axis. From GLM_GTX_rotate_vector extension.
glm::rotate(...)
glm::vec4 glm::rotate(const glm::vec4 &v=P, const T &angle, const glm::vec3 &normal=P)
Documentation from code comments
Rotate a four dimensional vector around an axis. From GLM_GTX_rotate_vector extension.
glm::rotateX(...)
glm::vec3 glm::rotateX(const glm::vec3 &v=P, const T &angle)
Documentation from code comments
Rotate a three dimensional vector around the X axis. From GLM_GTX_rotate_vector extension.
glm::rotateX(...)
glm::vec4 glm::rotateX(const glm::vec4 &v=P, const T &angle)
Documentation from code comments
Rotate a four dimentionnals vector around the X axis. From GLM_GTX_rotate_vector extension.
glm::rotateY(...)
glm::vec3 glm::rotateY(const glm::vec3 &v=P, const T &angle)
Documentation from code comments
Rotate a three dimensional vector around the Y axis. From GLM_GTX_rotate_vector extension.
glm::rotateY(...)
glm::vec4 glm::rotateY(const glm::vec4 &v=P, const T &angle)
Documentation from code comments
Rotate a four dimensional vector around the X axis. From GLM_GTX_rotate_vector extension.
glm::rotateZ(...)
glm::vec3 glm::rotateZ(const glm::vec3 &v=P, const T &angle)
Documentation from code comments
Rotate a three dimensional vector around the Z axis. From GLM_GTX_rotate_vector extension.
glm::rotateZ(...)
glm::vec4 glm::rotateZ(const glm::vec4 &v=P, const T &angle)
Documentation from code comments
Rotate a four dimensional vector around the X axis. From GLM_GTX_rotate_vector extension.
glm::slerp(...)
glm::vec3 glm::slerp(const glm::vec3 &x=P, const glm::vec3 &y=P, const T &a)
Documentation from code comments
Returns Spherical interpolation between two vectors
Parameters:
x A first vector
y A second vector
a Interpolation factor. The interpolation is defined beyond the range [0, 1].
See also: gtx_rotate_vector
Last updated 火曜日, 19 11月 2024 17:26:12 UTC - 2537ee49f6d46d5fe98e408849448314fd1f180e
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