global functions
glm::intersectLineSphere(...)
bool glm::intersectLineSphere(const genType &point0, const genType &point1, const genType &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2, genType &intersectionNormal2)
Documentation from code comments
Compute the intersection of a line and a sphere. From GLM_GTX_intersect extension
glm::intersectLineTriangle(...)
bool glm::intersectLineTriangle(const genType &orig, const genType &dir, const genType &vert0, const genType &vert1, const genType &vert2, genType &position)
Documentation from code comments
Compute the intersection of a line and a triangle. From GLM_GTX_intersect extension.
glm::intersectRayPlane(...)
bool glm::intersectRayPlane(const genType &orig, const genType &dir, const genType &planeOrig, const genType &planeNormal, typename genType::value_type &intersectionDistance)
Documentation from code comments
Compute the intersection of a ray and a plane. Ray direction and plane normal must be unit length. From GLM_GTX_intersect extension.
glm::intersectRaySphere(...)
bool glm::intersectRaySphere(const genType &rayStarting, const genType &rayNormalizedDirection, const genType &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
Documentation from code comments
Compute the intersection of a ray and a sphere. From GLM_GTX_intersect extension.
glm::intersectRaySphere(...)
bool glm::intersectRaySphere(const genType &rayStarting, const genType &rayNormalizedDirection, const genType &sphereCenter, const typename genType::value_type sphereRadiusSquered, typename genType::value_type &intersectionDistance)
Documentation from code comments
Compute the intersection distance of a ray and a sphere. The ray direction vector is unit length. From GLM_GTX_intersect extension.
glm::intersectRayTriangle(...)
bool glm::intersectRayTriangle(const genType &orig, const genType &dir, const genType &vert0, const genType &vert1, const genType &vert2, genType &baryPosition)
Documentation from code comments
Compute the intersection of a ray and a triangle. From GLM_GTX_intersect extension.
Last updated 火曜日, 19 11月 2024 17:26:09 UTC - 2537ee49f6d46d5fe98e408849448314fd1f180e
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