class methods
~ofBaseDraws()
ofBaseDraws::~ofBaseDraws()
Documentation from code comments
Destroy the abstract object.
draw(...)
void ofBaseDraws::draw(const glm::vec2 &point)
Documentation from code comments
Draw at a position at the native size.
Native size is determined by getWidth() and getHeight().
Parameters:
point Draw position.
draw(...)
void ofBaseDraws::draw(const glm::vec2 &point, float w, float h)
Documentation from code comments
Draw at a position.
Parameters:
point Draw position.
w Draw width.
h Draw height.
draw(...)
void ofBaseDraws::draw(const ofRectangle &rect)
Documentation from code comments
Draw at a position and size specified by a rectangle.
Parameters:
rect Draw position and size.
draw(...)
void ofBaseDraws::draw(float x, float y)
Documentation from code comments
Draw at a position at the native size.
Native size is determined by getWidth() and getHeight().
Parameters:
x Draw position on the x axis.
y Draw position on the y axis.
draw(...)
void ofBaseDraws::draw(float x, float y, float w, float h)
Documentation from code comments
Draw at a position with the specified size.
Parameters:
x Draw position on the x axis.
y Draw position on the y axis.
w Draw width.
h Draw height.
getHeight()
float ofBaseDraws::getHeight()
Documentation from code comments
Get the height.
Returns: the height.
getWidth()
float ofBaseDraws::getWidth()
Documentation from code comments
Get the width.
Returns: the width.
resetAnchor()
void ofBaseDraws::resetAnchor()
Documentation from code comments
Reset the anchor point to (0, 0).
setAnchorPercent(...)
void ofBaseDraws::setAnchorPercent(float xPct, float yPct)
Documentation from code comments
Set the anchor point the item is drawn around as a percentage.
This can be useful if you want to rotate an image around a particular point.
Parameters:
xPct Horizontal position as a percentage (0 - 1).
yPct Vertical position as a percentage (0 - 1).
setAnchorPoint(...)
void ofBaseDraws::setAnchorPoint(float x, float y)
Documentation from code comments
Set the anchor point the item is drawn around in pixels.
This can be useful if you want to rotate an image around a particular point.
Parameters:
x Horizontal texture position in pixels.
y Vertical texture position in pixels.
Last updated Tuesday, 19 November 2024 17:24:52 UTC - 2537ee49f6d46d5fe98e408849448314fd1f180e
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