Multi format 3D model loader based on the assimp library
- ofxAssimpAnimation
- ofxAssimpAnimation()
- ~ofxAssimpAnimation()
- getAnimation()
- getDurationInMilliSeconds()
- getDurationInSeconds()
- getPosition()
- getPositionInMilliSeconds()
- getPositionInSeconds()
- getSpeed()
- isFinished()
- isFrameNew()
- isPaused()
- isPlaying()
- play()
- reset()
- setLoopState()
- setPaused()
- setPosition()
- setSpeed()
- stop()
- update()
- ofxAssimpModelLoader
- ofxAssimpModelLoader()
- ~ofxAssimpModelLoader()
- calculateDimensions()
- clear()
- createEmptyModel()
- createLightsFromAiModel()
- disableColors()
- disableMaterials()
- disableNormals()
- disableTextures()
- draw()
- drawFaces()
- drawVertices()
- drawWireframe()
- enableColors()
- enableMaterials()
- enableNormals()
- enableTextures()
- getAnimation()
- getAnimationCount()
- getAssimpScene()
- getCurrentAnimatedMesh()
- getMaterialForMesh()
- getMesh()
- getMeshCount()
- getMeshHelper()
- getMeshNames()
- getModelMatrix()
- getNormalizedScale()
- getNumMeshes()
- getNumRotations()
- getPosition()
- getRotationAngle()
- getRotationAxis()
- getScale()
- getSceneCenter()
- getSceneMax()
- getSceneMin()
- getTextureForMesh()
- hasAnimations()
- hasMeshes()
- loadModel()
- optimizeScene()
- playAllAnimations()
- resetAllAnimations()
- setLoopStateForAllAnimations()
- setNormalizationFactor()
- setPausedForAllAnimations()
- setPosition()
- setPositionForAllAnimations()
- setRotation()
- setScale()
- setScaleNormalization()
- stopAllAnimations()
- update()