global functions

# glm::proj2D(...)

## glm::mat3 glm::proj2D(const glm::mat3 &m=P, const glm::vec3 &normal=P)

*Documentation from code comments*

*Documentation from code comments*

Build planar projection matrix along normal axis. From GLM_GTX_transform2 extension.

# glm::proj3D(...)

## glm::mat4 glm::proj3D(const glm::mat4 &m=P, const glm::vec3 &normal=P)

*Documentation from code comments*

*Documentation from code comments*

Build planar projection matrix along normal axis. From GLM_GTX_transform2 extension.

# glm::scaleBias(...)

## tmat4x4 glm::scaleBias(valType scale, valType bias)

*Documentation from code comments*

*Documentation from code comments*

Build a scale bias matrix. From GLM_GTX_transform2 extension.

# glm::scaleBias(...)

## tmat4x4 glm::scaleBias(const tmat4x4 &m=P, valType scale, valType bias)

*Documentation from code comments*

*Documentation from code comments*

Build a scale bias matrix. From GLM_GTX_transform2 extension.

# glm::shearX2D(...)

## glm::mat3 glm::shearX2D(const glm::mat3 &m=P, T y)

*Documentation from code comments*

*Documentation from code comments*

Transforms a matrix with a shearing on X axis. From GLM_GTX_transform2 extension.

# glm::shearX3D(...)

## glm::mat4 glm::shearX3D(const glm::mat4 &m=P, T y, T z)

*Documentation from code comments*

*Documentation from code comments*

Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.

# glm::shearY2D(...)

## glm::mat3 glm::shearY2D(const glm::mat3 &m=P, T x)

*Documentation from code comments*

*Documentation from code comments*

Transforms a matrix with a shearing on Y axis. From GLM_GTX_transform2 extension.

# glm::shearY3D(...)

## glm::mat4 glm::shearY3D(const glm::mat4 &m=P, T x, T z)

*Documentation from code comments*

*Documentation from code comments*

Transforms a matrix with a shearing on Y axis. From GLM_GTX_transform2 extension.

# glm::shearZ3D(...)

## glm::mat4 glm::shearZ3D(const glm::mat4 &m=P, T x, T y)

*Documentation from code comments*

*Documentation from code comments*

Transforms a matrix with a shearing on Z axis. From GLM_GTX_transform2 extension.

Last updated Wednesday, 14 November 2018 15:56:11 UTC - be8c4934c81e8cd12ed81e3b5fe2fdc77f01da0a

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