global functions

# glm::proj2D(...)

## glm::mat3 glm::proj2D(const glm::mat3 &m=P, const glm::vec3 &normal=P)

*Documentation from code comments*

*Documentation from code comments*

Build planar projection matrix along normal axis. From GLM_GTX_transform2 extension.

# glm::proj3D(...)

## glm::mat4 glm::proj3D(const glm::mat4 &m=P, const glm::vec3 &normal=P)

*Documentation from code comments*

*Documentation from code comments*

Build planar projection matrix along normal axis. From GLM_GTX_transform2 extension.

# glm::scaleBias(...)

## tmat4x4 glm::scaleBias(valType scale, valType bias)

*Documentation from code comments*

*Documentation from code comments*

Build a scale bias matrix. From GLM_GTX_transform2 extension.

# glm::scaleBias(...)

## tmat4x4 glm::scaleBias(const tmat4x4 &m=P, valType scale, valType bias)

*Documentation from code comments*

*Documentation from code comments*

Build a scale bias matrix. From GLM_GTX_transform2 extension.

# glm::shearX2D(...)

## glm::mat3 glm::shearX2D(const glm::mat3 &m=P, T y)

*Documentation from code comments*

*Documentation from code comments*

Transforms a matrix with a shearing on X axis. From GLM_GTX_transform2 extension.

# glm::shearX3D(...)

## glm::mat4 glm::shearX3D(const glm::mat4 &m=P, T y, T z)

*Documentation from code comments*

*Documentation from code comments*

Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.

# glm::shearY2D(...)

## glm::mat3 glm::shearY2D(const glm::mat3 &m=P, T x)

*Documentation from code comments*

*Documentation from code comments*

Transforms a matrix with a shearing on Y axis. From GLM_GTX_transform2 extension.

# glm::shearY3D(...)

## glm::mat4 glm::shearY3D(const glm::mat4 &m=P, T x, T z)

*Documentation from code comments*

*Documentation from code comments*

Transforms a matrix with a shearing on Y axis. From GLM_GTX_transform2 extension.

# glm::shearZ3D(...)

## glm::mat4 glm::shearZ3D(const glm::mat4 &m=P, T x, T y)

*Documentation from code comments*

*Documentation from code comments*

Transforms a matrix with a shearing on Z axis. From GLM_GTX_transform2 extension.

Last updated Sunday, 21 April 2019 12:07:29 UTC - 3faaf413985ca28c2563397ad24a986173c3f7bf

Hosting for openFrameworks is generously provided by Rackspace

If you have any doubt about the usage of this module you can ask in the forum.

If you want to contribute better documentation or start documenting this section you can do so here

If you find anything wrong with this docs you can report any error by opening an issue