global functions

# glm::fastAcos(...)

## T glm::fastAcos(T angle)

*Documentation from code comments*

*Documentation from code comments*

Faster than the common acos function but less accurate. Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

# glm::fastAsin(...)

## T glm::fastAsin(T angle)

*Documentation from code comments*

*Documentation from code comments*

Faster than the common asin function but less accurate. Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

# glm::fastAtan(...)

## T glm::fastAtan(T angle)

*Documentation from code comments*

*Documentation from code comments*

Faster than the common atan function but less accurate. Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

# glm::fastAtan(...)

## T glm::fastAtan(T y, T x)

*Documentation from code comments*

*Documentation from code comments*

Faster than the common atan function but less accurate. Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

# glm::fastCos(...)

## T glm::fastCos(T angle)

*Documentation from code comments*

*Documentation from code comments*

Faster than the common cos function but less accurate. From GLM_GTX_fast_trigonometry extension.

# glm::fastSin(...)

## T glm::fastSin(T angle)

*Documentation from code comments*

*Documentation from code comments*

Faster than the common sin function but less accurate. From GLM_GTX_fast_trigonometry extension.

# glm::fastTan(...)

## T glm::fastTan(T angle)

*Documentation from code comments*

*Documentation from code comments*

Faster than the common tan function but less accurate. Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

# glm::wrapAngle(...)

## T glm::wrapAngle(T angle)

*Documentation from code comments*

*Documentation from code comments*

Wrap an angle to [0 2pi[ From GLM_GTX_fast_trigonometry extension.

Last updated Friday, 05 January 2024 04:31:54 UTC - 76da1a94ddd033ed7b011f01e62bc1521791976d

If you have any doubt about the usage of this module you can ask in the forum.

If you want to contribute better documentation or start documenting this section you can do so here

If you find anything wrong with this docs you can report any error by opening an issue