global functions

# glm::fastDistance(...)

## T glm::fastDistance(const vecType &x=P, const vecType &y=P)

*Documentation from code comments*

*Documentation from code comments*

Faster than the common distance function but less accurate.

**See also**: gtx_fast_square_root extension.

# glm::fastDistance(...)

## genType glm::fastDistance(genType x, genType y)

*Documentation from code comments*

*Documentation from code comments*

Faster than the common distance function but less accurate.

**See also**: gtx_fast_square_root extension.

# glm::fastInverseSqrt(...)

## vecType glm::fastInverseSqrt(const vecType &x=P)

*Documentation from code comments*

*Documentation from code comments*

Faster than the common inversesqrt function but less accurate.

**See also**: gtx_fast_square_root extension.

# glm::fastInverseSqrt(...)

## genType glm::fastInverseSqrt(genType x)

*Documentation from code comments*

*Documentation from code comments*

Faster than the common inversesqrt function but less accurate.

**See also**: gtx_fast_square_root extension.

# glm::fastLength(...)

## T glm::fastLength(const vecType &x=P)

*Documentation from code comments*

*Documentation from code comments*

Faster than the common length function but less accurate.

**See also**: gtx_fast_square_root extension.

# glm::fastLength(...)

## genType glm::fastLength(genType x)

*Documentation from code comments*

*Documentation from code comments*

Faster than the common length function but less accurate.

**See also**: gtx_fast_square_root extension.

# glm::fastNormalize(...)

## genType glm::fastNormalize(const genType &x)

*Documentation from code comments*

*Documentation from code comments*

Faster than the common normalize function but less accurate.

**See also**: gtx_fast_square_root extension.

# glm::fastSqrt(...)

## vecType glm::fastSqrt(const vecType &x=P)

*Documentation from code comments*

*Documentation from code comments*

Faster than the common sqrt function but less accurate.

**See also**: gtx_fast_square_root extension.

# glm::fastSqrt(...)

## genType glm::fastSqrt(genType x)

*Documentation from code comments*

*Documentation from code comments*

Faster than the common sqrt function but less accurate.

**See also**: gtx_fast_square_root extension.

Last updated Friday, 04 January 2019 11:07:31 UTC - 02e4bdeee9fc29f88539b4e860c215150e7255a2

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