class methods
variables
- bool bAllocated
- bool bFlipTexture
- bool bUseExternalTextureID
- unsigned int bufferId
- ofTexCompression compressionType
- int glInternalFormat
- float height
- GLint magFilter
- GLint minFilter
- float tex_h
- float tex_t
- float tex_u
- float tex_w
- unsigned int textureID
- ofMatrix4x4 textureMatrix
- int textureTarget
- bool useTextureMatrix
- float width
- GLint wrapModeHorizontal
- GLint wrapModeVertical
Documentation from code comments
\advanced Internal texture data structure.
Used by ofTexture internally. You won't need to work with this in most cases.
Last updated Wednesday, 08 March 2023 18:10:12 UTC - 7c9ee203c70f155d301b41aa9b34dcc286921a3c
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