global functions
glm::proj2D(...)
glm::mat3 glm::proj2D(const glm::mat3 &m=P, const glm::vec3 &normal=P)
Documentation from code comments
Build planar projection matrix along normal axis. From GLM_GTX_transform2 extension.
glm::proj3D(...)
glm::mat4 glm::proj3D(const glm::mat4 &m=P, const glm::vec3 &normal=P)
Documentation from code comments
Build planar projection matrix along normal axis. From GLM_GTX_transform2 extension.
glm::scaleBias(...)
tmat4x4< valType, P > glm::scaleBias(valType scale, valType bias)
Documentation from code comments
Build a scale bias matrix. From GLM_GTX_transform2 extension.
glm::scaleBias(...)
tmat4x4< valType, P > glm::scaleBias(const tmat4x4< valType, P > &m=P, valType scale, valType bias)
Documentation from code comments
Build a scale bias matrix. From GLM_GTX_transform2 extension.
glm::shearX2D(...)
glm::mat3 glm::shearX2D(const glm::mat3 &m=P, T y)
Documentation from code comments
Transforms a matrix with a shearing on X axis. From GLM_GTX_transform2 extension.
glm::shearX3D(...)
glm::mat4 glm::shearX3D(const glm::mat4 &m=P, T y, T z)
Documentation from code comments
Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.
glm::shearY2D(...)
glm::mat3 glm::shearY2D(const glm::mat3 &m=P, T x)
Documentation from code comments
Transforms a matrix with a shearing on Y axis. From GLM_GTX_transform2 extension.
glm::shearY3D(...)
glm::mat4 glm::shearY3D(const glm::mat4 &m=P, T x, T z)
Documentation from code comments
Transforms a matrix with a shearing on Y axis. From GLM_GTX_transform2 extension.
glm::shearZ3D(...)
glm::mat4 glm::shearZ3D(const glm::mat4 &m=P, T x, T y)
Documentation from code comments
Transforms a matrix with a shearing on Z axis. From GLM_GTX_transform2 extension.
Last updated Tuesday, 19 November 2024 17:26:16 UTC - 2537ee49f6d46d5fe98e408849448314fd1f180e
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