class methods
operator=(...)
glm::mat4x3 & glm::mat4x3::operator=(const tmat4x3< U, P > &m=P)
Documentation from code comments
GLM_HAS_DEFAULTED_FUNCTIONS
tmat4x3(...)
glm::mat4x3::tmat4x3(const T &x0, const T &y0, const T &z0, const T &x1, const T &y1, const T &z1, const T &x2, const T &y2, const T &z2, const T &x3, const T &y3, const T &z3)
tmat4x3(...)
glm::mat4x3::tmat4x3(const X1 &x1, const Y1 &y1, const Z1 &z1, const X2 &x2, const Y2 &y2, const Z2 &z2, const X3 &x3, const Y3 &y3, const Z3 &z3, const X4 &x4, const Y4 &y4, const Z4 &z4)
tmat4x3(...)
glm::mat4x3::tmat4x3(const glm::tmat4x3::col_type &v0, const glm::tmat4x3::col_type &v1, const glm::tmat4x3::col_type &v2, const glm::tmat4x3::col_type &v3)
tmat4x3(...)
glm::mat4x3::tmat4x3(const tvec3< V1, P > &v1=P, const tvec3< V2, P > &v2=P, const tvec3< V3, P > &v3=P, const tvec3< V4, P > &v4=P)
Last updated Tuesday, 19 November 2024 17:24:17 UTC - 2537ee49f6d46d5fe98e408849448314fd1f180e
If you have any doubt about the usage of this module you can ask in the forum.
If you want to contribute better documentation or start documenting this section you can do so here
If you find anything wrong with this docs you can report any error by opening an issue