global functions

# glm::rotate(...)

## glm::mat3 glm::rotate(const glm::mat3 &m=P, T angle)

*Documentation from code comments*

*Documentation from code comments*

Builds a rotation 3 * 3 matrix created from an angle.

**Parameters:**

m Input matrix multiplied by this translation matrix.

angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.

# glm::scale(...)

## glm::mat3 glm::scale(const glm::mat3 &m=P, const glm::vec2 &v=P)

*Documentation from code comments*

*Documentation from code comments*

Builds a scale 3 * 3 matrix created from a vector of 2 components.

**Parameters:**

m Input matrix multiplied by this translation matrix.

v Coordinates of a scale vector.

# glm::shearX(...)

## glm::mat3 glm::shearX(const glm::mat3 &m=P, T y)

*Documentation from code comments*

*Documentation from code comments*

Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.

**Parameters:**

m Input matrix multiplied by this translation matrix.

y Shear factor.

# glm::shearY(...)

## glm::mat3 glm::shearY(const glm::mat3 &m=P, T x)

*Documentation from code comments*

*Documentation from code comments*

Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.

**Parameters:**

m Input matrix multiplied by this translation matrix.

x Shear factor.

# glm::translate(...)

## glm::mat3 glm::translate(const glm::mat3 &m=P, const glm::vec2 &v=P)

*Documentation from code comments*

*Documentation from code comments*

Builds a translation 3 * 3 matrix created from a vector of 2 components.

**Parameters:**

m Input matrix multiplied by this translation matrix.

v Coordinates of a translation vector.

Last updated Sunday, 21 April 2019 12:07:24 UTC - 3faaf413985ca28c2563397ad24a986173c3f7bf

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