global functions

# glm::rotate(...)

## glm::mat3 glm::rotate(const glm::mat3 &m=P, T angle)

*Documentation from code comments*

*Documentation from code comments*

Builds a rotation 3 * 3 matrix created from an angle.

**Parameters:**

m Input matrix multiplied by this translation matrix.

angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.

# glm::scale(...)

## glm::mat3 glm::scale(const glm::mat3 &m=P, const glm::vec2 &v=P)

*Documentation from code comments*

*Documentation from code comments*

Builds a scale 3 * 3 matrix created from a vector of 2 components.

**Parameters:**

m Input matrix multiplied by this translation matrix.

v Coordinates of a scale vector.

# glm::shearX(...)

## glm::mat3 glm::shearX(const glm::mat3 &m=P, T y)

*Documentation from code comments*

*Documentation from code comments*

Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.

**Parameters:**

m Input matrix multiplied by this translation matrix.

y Shear factor.

# glm::shearY(...)

## glm::mat3 glm::shearY(const glm::mat3 &m=P, T x)

*Documentation from code comments*

*Documentation from code comments*

Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.

**Parameters:**

m Input matrix multiplied by this translation matrix.

x Shear factor.

# glm::translate(...)

## glm::mat3 glm::translate(const glm::mat3 &m=P, const glm::vec2 &v=P)

*Documentation from code comments*

*Documentation from code comments*

Builds a translation 3 * 3 matrix created from a vector of 2 components.

**Parameters:**

m Input matrix multiplied by this translation matrix.

v Coordinates of a translation vector.

Last updated Friday, 04 January 2019 11:07:26 UTC - 02e4bdeee9fc29f88539b4e860c215150e7255a2

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