global functions

# glm::bitfieldFillOne(...)

## vecType glm::bitfieldFillOne(const vecType &Value=P, int FirstBit, int BitCount)

*Documentation from code comments*

*Documentation from code comments*

Set to 1 a range of bits.

**See also**: gtc_bitfield

# glm::bitfieldFillOne(...)

## genIUType glm::bitfieldFillOne(genIUType Value, int FirstBit, int BitCount)

*Documentation from code comments*

*Documentation from code comments*

Set to 1 a range of bits.

**See also**: gtc_bitfield

# glm::bitfieldFillZero(...)

## vecType glm::bitfieldFillZero(const vecType &Value=P, int FirstBit, int BitCount)

*Documentation from code comments*

*Documentation from code comments*

Set to 0 a range of bits.

**See also**: gtc_bitfield

# glm::bitfieldFillZero(...)

## genIUType glm::bitfieldFillZero(genIUType Value, int FirstBit, int BitCount)

*Documentation from code comments*

*Documentation from code comments*

Set to 0 a range of bits.

**See also**: gtc_bitfield

# glm::bitfieldInterleave(...)

## glm::int16 glm::bitfieldInterleave(glm::int8 x, glm::int8 y)

*Documentation from code comments*

*Documentation from code comments*

Interleaves the bits of x and y. The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

**See also**: gtc_bitfield

# glm::bitfieldInterleave(...)

## glm::uint16 glm::bitfieldInterleave(glm::uint8 x, glm::uint8 y)

*Documentation from code comments*

*Documentation from code comments*

Interleaves the bits of x and y. The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

**See also**: gtc_bitfield

# glm::bitfieldInterleave(...)

## glm::int32 glm::bitfieldInterleave(glm::int16 x, glm::int16 y)

*Documentation from code comments*

*Documentation from code comments*

Interleaves the bits of x and y. The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

**See also**: gtc_bitfield

# glm::bitfieldInterleave(...)

## glm::uint32 glm::bitfieldInterleave(glm::uint16 x, glm::uint16 y)

*Documentation from code comments*

*Documentation from code comments*

**See also**: gtc_bitfield

# glm::bitfieldInterleave(...)

## glm::int64 glm::bitfieldInterleave(glm::int32 x, glm::int32 y)

*Documentation from code comments*

*Documentation from code comments*

**See also**: gtc_bitfield

# glm::bitfieldInterleave(...)

## glm::uint64 glm::bitfieldInterleave(glm::uint32 x, glm::uint32 y)

*Documentation from code comments*

*Documentation from code comments*

**See also**: gtc_bitfield

# glm::bitfieldInterleave(...)

## glm::int32 glm::bitfieldInterleave(glm::int8 x, glm::int8 y, glm::int8 z)

*Documentation from code comments*

*Documentation from code comments*

Interleaves the bits of x, y and z. The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

**See also**: gtc_bitfield

# glm::bitfieldInterleave(...)

## glm::uint32 glm::bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z)

*Documentation from code comments*

*Documentation from code comments*

Interleaves the bits of x, y and z. The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

**See also**: gtc_bitfield

# glm::bitfieldInterleave(...)

## glm::int64 glm::bitfieldInterleave(glm::int16 x, glm::int16 y, glm::int16 z)

*Documentation from code comments*

*Documentation from code comments*

Interleaves the bits of x, y and z. The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

**See also**: gtc_bitfield

# glm::bitfieldInterleave(...)

## glm::uint64 glm::bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z)

*Documentation from code comments*

*Documentation from code comments*

**See also**: gtc_bitfield

# glm::bitfieldInterleave(...)

## glm::int64 glm::bitfieldInterleave(glm::int32 x, glm::int32 y, glm::int32 z)

*Documentation from code comments*

*Documentation from code comments*

**See also**: gtc_bitfield

# glm::bitfieldInterleave(...)

## glm::uint64 glm::bitfieldInterleave(glm::uint32 x, glm::uint32 y, glm::uint32 z)

*Documentation from code comments*

*Documentation from code comments*

**See also**: gtc_bitfield

# glm::bitfieldInterleave(...)

## glm::int32 glm::bitfieldInterleave(glm::int8 x, glm::int8 y, glm::int8 z, glm::int8 w)

*Documentation from code comments*

*Documentation from code comments*

Interleaves the bits of x, y, z and w. The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

**See also**: gtc_bitfield

# glm::bitfieldInterleave(...)

## glm::uint32 glm::bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z, glm::uint8 w)

*Documentation from code comments*

*Documentation from code comments*

Interleaves the bits of x, y, z and w. The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

**See also**: gtc_bitfield

# glm::bitfieldInterleave(...)

## glm::int64 glm::bitfieldInterleave(glm::int16 x, glm::int16 y, glm::int16 z, glm::int16 w)

*Documentation from code comments*

*Documentation from code comments*

Interleaves the bits of x, y, z and w. The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

**See also**: gtc_bitfield

# glm::bitfieldInterleave(...)

## glm::uint64 glm::bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z, glm::uint16 w)

*Documentation from code comments*

*Documentation from code comments*

**See also**: gtc_bitfield

# glm::bitfieldRotateLeft(...)

## genIUType glm::bitfieldRotateLeft(genIUType In, int Shift)

*Documentation from code comments*

*Documentation from code comments*

Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.

**See also**: gtc_bitfield

# glm::bitfieldRotateLeft(...)

## vecType glm::bitfieldRotateLeft(const vecType &In=P, int Shift)

*Documentation from code comments*

*Documentation from code comments*

Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.

**See also**: gtc_bitfield

# glm::bitfieldRotateRight(...)

## genIUType glm::bitfieldRotateRight(genIUType In, int Shift)

*Documentation from code comments*

*Documentation from code comments*

Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.

**See also**: gtc_bitfield

# glm::bitfieldRotateRight(...)

## vecType glm::bitfieldRotateRight(const vecType &In=P, int Shift)

*Documentation from code comments*

*Documentation from code comments*

Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.

**See also**: gtc_bitfield

# glm::mask(...)

## genIUType glm::mask(genIUType Bits)

*Documentation from code comments*

*Documentation from code comments*

Build a mask of 'count' bits

**See also**: gtc_bitfield

# glm::mask(...)

## vecIUType glm::mask(const vecIUType &v=P)

*Documentation from code comments*

*Documentation from code comments*

Build a mask of 'count' bits

**See also**: gtc_bitfield

Last updated Sunday, 21 April 2019 12:07:16 UTC - 3faaf413985ca28c2563397ad24a986173c3f7bf

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