class methods
- ofMatrixStack()
- clearStacks()
- customMatrixNeedsFlip()
- doesHardwareOrientation()
- getCurrentMatrix()
- getCurrentMatrixMode()
- getCurrentViewport()
- getFullSurfaceViewport()
- getHandedness()
- getModelMatrix()
- getModelViewMatrix()
- getModelViewProjectionMatrix()
- getNativeViewport()
- getOrientation()
- getOrientationMatrix()
- getOrientationMatrixInverse()
- getProjectionMatrix()
- getProjectionMatrixNoOrientation()
- getTextureMatrix()
- getViewInverse()
- getViewMatrix()
- isVFlipped()
- loadIdentityMatrix()
- loadMatrix()
- loadViewMatrix()
- matrixMode()
- multMatrix()
- multViewMatrix()
- nativeViewport()
- popMatrix()
- popView()
- pushMatrix()
- pushView()
- rotateRad()
- scale()
- setOrientation()
- setRenderSurface()
- setRenderSurfaceNoMatrixFlip()
- translate()
- viewport()
getProjectionMatrixNoOrientation()
const glm::mat4 & ofMatrixStack::getProjectionMatrixNoOrientation()
setRenderSurfaceNoMatrixFlip(...)
void ofMatrixStack::setRenderSurfaceNoMatrixFlip(const ofBaseDraws &fbo)
Last updated 수요일, 08 3월 2023 18:11:12 UTC - 7c9ee203c70f155d301b41aa9b34dcc286921a3c
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