class methods
- ofBoxPrimitive()
- ~ofBoxPrimitive()
- getDepth()
- getHeight()
- getResolution()
- getResolutionDepth()
- getResolutionHeight()
- getResolutionWidth()
- getSideIndices()
- getSideMesh()
- getSize()
- getWidth()
- resizeToTexture()
- set()
- setDepth()
- setHeight()
- setMode()
- setResolution()
- setResolutionDepth()
- setResolutionHeight()
- setResolutionWidth()
- setSideColor()
- setWidth()
Extends
This class extends others, you can call their methods on an instance of ofBoxPrimitive too:
The ofBoxPrimitive allows you to create cubes and cuboids.
Like other primitives, it allows you to set its dimensions and position, draw it, etc. As a simple example:
void setup()
{
box.set( boxSize );
// or
// box.set( boxHeight, boxWidth, boxDepth );
}
void draw()
{
box.setPosition(ofGetWidth()*.2, ofGetHeight()*.75, 0);
box.rotate(spinX, 1.0, 0.0, 0.0);
box.rotate(spinY, 0, 1.0, 0.0);
// get all the faces from the icoSphere, handy when you want to copy
// individual vertices or tweak them a little ;)
vector<ofMeshFace> triangles = box.getMesh().getUniqueFaces();
// now draw
box.draw();
}
To draw a texture over any primitive, simply bind the ofTexture instance and then draw your primitive:
texture.getTextureReference().bind();
// now draw
box.draw();
ofBoxPrimitive(...)
ofBoxPrimitive::ofBoxPrimitive(float width, float height, float depth, int resWidth=2, int resHeight=2, int resDepth=2)
set(...)
void ofBoxPrimitive::set(float width, float height, float depth, int resWidth, int resHeight, int resDepth)
Last updated 토요일, 17 8월 2024 20:46:09 UTC - 99bfb4fd7929e233b87b05758efc36f91505592e
If you have any doubt about the usage of this module you can ask in the forum.
If you want to contribute better documentation or start documenting this section you can do so here
If you find anything wrong with this docs you can report any error by opening an issue