global functions

Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.

Parameters:

m Input matrix multiplied by this rotation matrix.

angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.

axis Rotation axis, must be normalized.

Type parameters:

T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.

See also: gtx_rotate_normalized_axis

See also: - rotate(T angle, T x, T y, T z)

See also: - rotate(tmat4x4 const & m, T angle, T x, T y, T z)

See also: - rotate(T angle, tvec3 const & v)

Rotates a quaternion from a vector of 3 components normalized axis and an angle.

q Source orientation

angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.

axis Normalized axis of the rotation, must be normalized.

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If you have any doubt about the usage of this module you can ask in the forum.

If you want to contribute better documentation or start documenting this section you can do so here

If you find anything wrong with this docs you can report any error by opening an issue