ofTCPServer & ofTCPClient install instructions NOTE: ofTCPServer and ofTCPClient require ofThread - please checkout ofThread first and follow the instructions to install ofThread before installing ofTCPClient and ofTCPServer. NOTE: Windows users will need to add ws2_32.lib to your project. This is part of the Windows SDK. For Codewarrior it is here: C:/Program Files/Metrowerks/CodeWarrior/Win32-x86 Support/Libraries/Win32SDK/ For Visual Studio it is here C:/Program Files/Microsoft Platform SDK for Windows Server 2003 R2/Lib For Dev-C++ it is here C:/Dev-Cpp/lib -- for Dev-C++ it is called libws2_32.a It is strongly encourage to copy the lib to your openFrameworks libs/ folder and then add to your project. +++++ Step 0 ++++++ Copy ofTCPServer.h and .cpp and ofTCPClient.h and .cpp to libs/ofAddons/communication/ +++++ Step 1 ++++++ Duplicate a project twice and rename one tcpServerExample and tcpClientExample replace testApp.h testApp.cpp and main.cpp with the replacement for each example. +++++ Step 2 ++++++ Drag the ofTCPServer and ofTCPClient files from libs/ofAddons/communication/ into your project. As well as ofAddons.h from libs/ofAddons/ in ofAddons.h you should have: #ifndef _OF_ADDONS_H_ #define _OF_ADDONS_H_ //-------------------------- // utils #include "ofThread.h" //-------------------------- // communication #include "ofTCPServer.h" #include "ofTCPClient.h" //-------------------------- // graphics //-------------------------- // app //-------------------------- // audio //-------------------------- // video #endif +++++ Step 3 ++++++ Add the folder tcpUdpManager to your main libs folder. Then drag folder into both projects. +++++ Step 4 ++++++ in of Constants.h change the line // then the the platform specific includes: #ifdef TARGET_WIN32 To: // then the the platform specific includes: #ifdef TARGET_WIN32 //this is for TryEnterCriticalSection //http://www.zeroc.com/forums/help-center/351-ice-1-2-tryentercriticalsection-problem.html #ifndef _WIN32_WINNT # define _WIN32_WINNT 0x400 #endif +++++ Step 5 ++++++ To run the demo app make sure in ofConstants.h you have using namespace std; #include #include //for ostringsream #include //for setprecision +++++ Step 6 ++++++ Also to run the demo make sure you have in ofUtils.cpp //-------------------------------------------------- string ofToString(double value, int precision){ stringstream sstr; sstr << fixed << setprecision(precision) << value; return sstr.str(); } //-------------------------------------------------- string ofToString(int value){ stringstream sstr; sstr << value; return sstr.str(); } And also in in ofUtils.h: string ofToString(double value, int precision = 7); string ofToString(int value); +++++ Step 7 ++++++ Add ofSleepMillis() add the line bellow to ofAppRunner.h: void ofSleepMillis(int millis); and add the code bellow to ofAppRunner.cpp //-------------------------------------- void ofSleepMillis(int millis){ #ifdef TARGET_WIN32 Sleep(millis); //windows sleep in milliseconds #else usleep(millis * 1000); //mac sleep in microseconds - cooler :) #endif } +++++ Step 8 ++++++ Make sure you add the fonts needed and specify the corrent path to their location.